Rifts: Something Wicked
|Quick||If dealt a 5 or lower in combat, I can discard and redraw until I get a card >5|
|Major Psionic||Effect on game|
|Master Psionic||Effect on game|
|Rapid Recharge||Effect on game|
|Jack of All Trades||Ignores -2 penalty for unskilled Smarts-based skill rolls.|
|Dead Shot||When dealt a Joker in combat, double total damage for successful shooting/throwing attacks that round.|
|Two-Fisted||Can make weapon attacks using weapons in each hand w/out suffering multi-action penalty.|
|Off the Handle||Trigger Losing It as a free action.|
|Strong Willed||Adds a +2 bonus to Taunt and Intimidation checks.|
|Tricky Fighter||Can make a Trick (Smarts) and Fighting check without multi-action penalty.|
|Level Headed||Can act on the better of two cards.|
|Vengeful||Character is willing to kill in order to rectify a perceived injustice.|
|Death Wish||Character has an important goal to accomplish before they are ready to die.|
|One-Eyed||-1 Charisma due to grotesque wound. -2 to any Trait roll that requires depth perception.|
|Notice||d6||+2 to roll|
|Tracking||d4||+2 to roll|
|Intimidation||d6||+4 to roll|
|Taunt||d8||+2 to roll|
|Persuasion||d4||+2 to roll|
|Language – American||d10||-|
|Armor Name||Armor||Toughness||Min Str||Weight||Notes|
|Cyber Knight Light Armor||4||0||N/A||2/9 lbs||+2" pace (factored in), +1" to leaping, Wall Walker, -1PPE/hr|
|Weapon Name||Range||Damage||AP||RoF||Capacity||Min Str||Weight||Notes|
|Sample Ranged Weapon||12/24/48||2d6||2||2||24||-||3 lbs||3RB, Semi-Automatic|
|Sample Heavy Weapon||25/50/100||5d6||8||1||1||d10||7 lbs||MD, Snapfire|
|NG-S2||Survival Pack||30 lbs||Lots of good stuff|
|Arcane Power||1||PPE||12/24/48||Instant||Important Mechanical Effects|
Telekinesis aka “Get Outta My Way”
Tapping into the power granted by the cybernetic implants, Naught can flex her brains better than most people’s muscles. Need objects or people lifted in the air? No problem. Want someone splattered against the surrounding terrain? With pleasure.
Armor aka “That Didn’t Hurt”
Naught can tap into her cybernetic implants to channel extra personal protection.
Teleportation aka “Missed Me”
The instability of the implants can cause Naught to physically shift around the battlefield.
Nothing says scary like a crazed female packing guns, covered in tattoos & armor with the ability to kick your butt with just her mind. Courtesy of some, soon to be dead, scientists, who like installing cybernetic enhancements into helpless children, that’s just what Naught is.
Her entire childhood and adolescence was spent being tested like a guinea pig and she’s very, very unhappy with the people responsible. She managed to escape a couple of years ago but the actual people responsible for her torture weren’t present for the final body count. Since her liberation she has done whatever was required to find those remaining brains she’s not yet scrambled. After some mercenary work, she caught wind through some contacts that someone in The Tomorrow Legion might be able to help her get her hands wrapped around the throats of some soon-to-be corpses… and even enlisting with those “Goody Two-Shoes” won’t stop that.